![]() ![]() That's what this event was designed to deliver, and then buffed to make it better. Most new cities are in "game-anabolic" mode, hungry for FP, Goods production and war help - and accordingly. I have 3 digits of them - and get plenty from the GE, Daily Challenge, etc. New players and frankly - most players - could care less about Store building fragments or store building kits, if they get anything at all. The changes they made facilitates this - and are more constructive to THAT GOAL. New Players, growing their cities - willing to spend money (and do.) ![]() The target market for these events is clear: You can have all the solid reasons you want for your game strategy, and I do understand your need for massive amounts of store building inventory items, but you're not thinking about what INNO is trying to do. Every player targets something different, and to represent this event as being a nerf is disingenuous.
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